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THE LUDIC

The Sputnik Award

The Sputnik Award (2016) used procedurally-generated storytelling to think through the form and function of literary prizes, and reimagine the role of the ludic and the agonistic in digital democracy.

The blurring of work and play, or of work and art, is a recurring utopian motif. I'm interested in the transformation of work into play, beyond gamification's limited bag of tricks.